Wednesday, March 27, 2019
A Virtual Training Environment Essay -- Gaming
Technology has become a huge federal agency of the way we live. As the years move on, we ar becoming much technologically advanced, and part of that progression is due to the fact that we are development avenues that we would overhear overlooked 20 years ago. One of these avenues is the use of tv set games in nonconventional ways, like supplementing a real class room for a virtual one, to help ease some of the social anxiety of those with Aspersers and Autism, and to do in the training our troops, utilizing a safe and cost effective environment. Unfortunately, these methods have been questioned, by those weary of the dominant presence technology has taken in this new generation of youth however, all of these pathways are helping pull in a real problem with serve of virtual environments. One modern way virtual environments have been implemented is the use of video games to aid in making learning and teaching situations more comfortable. This new way of education is made po ssible with the use of virtual classrooms in the monumental multiplayer online game, MMO, second base Life (SL). Through the use of this fully virtual world, we are now able to teach tangible skills to others. In Using second base Life to enhance classroom management practice in teacher education, Jennifer Mahon et al. explored this theory. They established that, Overall, the results of this study suggest that using SL for a assumption of classroom management is promising (130). Because is it always easier to learn in an aviation where one feels relaxed and comfortable, this use of Second Life shows great potential. By using online games this way it is allowing not only new teachers, but veteran teachers as well to gain or brush up on skills they charter as educators interacting with... ...re will prosper.Works CitedBauerlein, Mark. The Dumbest Generation how the digital age stupefies tender Americans and jeopardizes our future (or, dont trust anyone under 30). New York Peng uin crowdOrvis, A Karin, et all. An Examination of the Role Individual Differences Play in Videogame-establish Training. Military Psychology 21.4 (2009) 461-467. Academic Search Complete. Web. 15 Apr. 2012.Mahon, Jennifer, et al. Using Second Life to enhance classroom management practice in teacher education. Educational Media International 47.2 (2010) 121-132. Academic Search Complete. Web. 16 APR. 2012.Mitchell, Peter, et al. Using realistic Environments for Teaching Social Understanding to 6 Adolescents with Autistic Spectrum Disorders. Journal of Autism & developmental Disorders 37.3 (2007) 589-599. Academic Search Complete. Web. 16 APR. 2012.
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